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Trove

Trove is a voxel-based sandbox game inspired by Minecraft developed and published by Trion Worlds. The game was released for Microsoft Windows and macOS in July 2015, and for PlayStation 4 and Xbox One in March 2017 and Nintendo Switch in June 2021.

Per: https://en.wikipedia.org/wiki/Trove_(video_game)

I worked on Trove from 2015 to 2020 in a variety of different roles which used a huge variety of skills.

Trove - Game Designer
Trove Content Design Combat Design System Design Code Reviews C++ Liaison Community Console Development
Acted as a design generalist while also assiting with some engineering tasks. Lead the design for monthly events.
Trove - Associate Product Manager
Trove Content Design Documentation Liaison Production Console Development
Managed and Documented creation of Sony and Microsoft products. Also began doing quest design with the Gems Tutorial questline.
Trove - Developer Liasion
Trove Defiance and Defiance 2050 Documentation Data Science Liaison Press Contact
Acted as point of contact between developers and press as well as developers and customer support.
Trove - Austin Livestream Producer
Trove Defiance and Defiance 2050 Documentation Live Streaming
Documented, set up, ran, and shut down the Austin livestreams.
Trove - Customer Support
Trove Documentation Training
Assisted customers and other support agents.